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Official ruleset

Rocket League

All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.

General

map
DFH Stadium (standard)
server
Best available
forfeit
5 min no-show = forfeit
mutators
None
overtime
Golden goal

Soccar 3v3

Map pool
DFH StadiumMannfieldChampions FieldUrban CentralUtopia ColiseumBeckwith ParkNeo TokyoSalty Shores
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Host
  • Hosting team sets up the private match and invites all opponents using the exact gamertags on file.
  • Home team is Blue, Away team is Orange -- stay on your assigned color for the full series.
  • For Bo3+, rehost and reset settings after each game, alternating host.
Summary
  • Games are played to 5:00 regulation in Standard mode. Highest combined team score when time expires wins.
  • Tied at the end of regulation? Sudden-death overtime -- first goal wins, no time limit.
  • Hosting team invites their opponents after confirming gamertags.
  • Capture video proof of the final scoreboard (score + all six names visible) before leaving the match.
Settings
  • Game Mode -- Standard only. No Rumble, Hoops, Dropshot, Snow Day, or extra modes.
  • Match Length -- 5 Minutes.
  • Overtime -- Unlimited, sudden death.
  • Team Size -- 3v3 locked. No bots may fill a side at any point.
Disconnects
  • Disconnect within the first 15 seconds of a game voids it -- rejoin and restart clean.
  • Disconnect after 15 seconds requires valid proof (clip/screenshot of the disconnect). Remaining teammates play on while the disconnected player rejoins ASAP; the game resumes from the exact score and clock at the moment of disconnect once they are back.
Ties (Series)
  • For Bo3/Bo5 series, the team that wins the most individual games wins the series.
  • Series are always decided by game wins under standard sudden-death rules -- never by cross-game goal differential.
Restricted Items
  • No macro functions, scripts, or third-party input automation -- instant forfeit and ban if detected.
  • All standard controllers (pad, keyboard/mouse) are allowed -- no input-method restriction.
  • Any car body, wheels, boost, decal, or cosmetic item is allowed -- cosmetics do not change hitboxes or gameplay.
Joining Mid-Match
  • If a player joins a game already in progress, both teams must leave and restart immediately. No partial-game result counts.
Participants Leaving
  • Do not back out of an assigned match once it has started -- repeated backouts may result in forfeit.
  • A team playing shorthanded by their own choice is not grounds for a replay -- only a genuine disconnect with proof is.
  • Leaving without legitimate cause and without proof of a technical issue forfeits the match to the opposing team.
Dying to Suspected Hackers
  • Play the game to completion, then submit proof for review.
  • If cheating is confirmed, the affected result is overturned or the game is replayed from the point it occurred.

Soccar 2v2

Map pool
DFH StadiumMannfieldChampions FieldUrban CentralUtopia ColiseumBeckwith ParkNeo TokyoSalty Shores
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Host
  • Hosting team sets up the private match and invites both opponents using the exact gamertags on file.
  • Home team is Blue, Away team is Orange -- stay on your assigned color for the full series.
  • For Bo3+, rehost and reset settings after each game, alternating host.
Summary
  • Games are played to 5:00 regulation in Standard mode. Highest combined team score when time expires wins.
  • Tied at the end of regulation? Sudden-death overtime -- first goal wins, no time limit.
  • Hosting team invites their opponents after confirming gamertags.
  • Capture video proof of the final scoreboard (score + all four names visible) before leaving the match.
Settings
  • Game Mode -- Standard only. No Rumble, Hoops, Dropshot, Snow Day, or extra modes.
  • Match Length -- 5 Minutes.
  • Overtime -- Unlimited, sudden death.
  • Team Size -- 2v2 locked. No bots may fill a side at any point.
Disconnects
  • Disconnect within the first 15 seconds of a game voids it -- rejoin and restart clean.
  • Disconnect after 15 seconds requires valid proof (clip/screenshot of the disconnect). The remaining teammate plays on while the disconnected player rejoins ASAP; the game resumes from the exact score and clock at the moment of disconnect once they are back.
Ties (Series)
  • For Bo3/Bo5 series, the team that wins the most individual games wins the series.
  • Series are always decided by game wins under standard sudden-death rules -- never by cross-game goal differential.
Restricted Items
  • No macro functions, scripts, or third-party input automation -- instant forfeit and ban if detected.
  • All standard controllers (pad, keyboard/mouse) are allowed -- no input-method restriction.
  • Any car body, wheels, boost, decal, or cosmetic item is allowed -- cosmetics do not change hitboxes or gameplay.
Joining Mid-Match
  • If a player joins a game already in progress, both teams must leave and restart immediately. No partial-game result counts.
Participants Leaving
  • Do not back out of an assigned match once it has started -- repeated backouts may result in forfeit.
  • A team playing shorthanded (1 player) by their own choice is not grounds for a replay -- only a genuine disconnect with proof is.
  • Leaving without legitimate cause and without proof of a technical issue forfeits the match to the opposing team.
Dying to Suspected Hackers
  • Play the game to completion, then submit proof for review.
  • If cheating is confirmed, the affected result is overturned or the game is replayed from the point it occurred.

Soccar 1v1

Map pool
DFH StadiumMannfieldChampions FieldUrban CentralUtopia ColiseumBeckwith ParkNeo TokyoSalty Shores
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Host
  • Hosting player sets up the private match and invites the opponent using the exact gamertag on file.
  • Home player is Blue, Away player is Orange.
  • For Bo3+, rehost and reset settings after each game, alternating host.
Summary
  • Games are played to 5:00 regulation in Standard mode. Highest score when time expires wins.
  • Tied at the end of regulation? Sudden-death overtime -- first goal wins, no time limit.
  • Hosting player invites their opponent after confirming gamertags.
  • Capture video proof of the final scoreboard (score + both names visible) before leaving the match.
Settings
  • Game Mode -- Standard only. No Rumble, Hoops, Dropshot, Snow Day, or extra modes.
  • Match Length -- 5 Minutes.
  • Overtime -- Unlimited, sudden death.
  • Team Size -- 1v1 locked. No bots may fill a side at any point.
Disconnects
  • Disconnect within the first 15 seconds of a game voids it -- rejoin and restart clean.
  • Disconnect after 15 seconds requires valid proof (clip/screenshot of the disconnect). Rejoin ASAP and resume from the exact score and game clock at the moment of disconnect.
Ties (Series)
  • For Bo3/Bo5 series, the player who wins the most individual games wins the series.
  • Series are always decided by game wins under standard sudden-death rules -- never by cross-game goal differential.
Restricted Items
  • No macro functions, scripts, or third-party input automation -- instant forfeit and ban if detected.
  • All standard controllers (pad, keyboard/mouse) are allowed -- no input-method restriction.
  • Any car body, wheels, boost, decal, or cosmetic item is allowed -- cosmetics do not change hitboxes or gameplay.
Joining Mid-Match
  • If a player joins a game already in progress, both sides must leave and restart immediately. No partial-game result counts.
Participants Leaving
  • Do not back out of an assigned match once it has started -- repeated backouts may result in forfeit.
  • Leaving without legitimate cause and without proof of a technical issue forfeits the match to the opponent.
Dying to Suspected Hackers
  • Play the game to completion, then submit proof for review.
  • If cheating is confirmed, the affected result is overturned or the game is replayed from the point it occurred.