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Official ruleset
Fortnite
All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.
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General
Lag
- A team has 10 seconds after landing/start to leave for lag. In 2v2 BOTH members must leave within 10 seconds.
- Valid proof of lag (skipping, freezing, rubberbanding) is required — ping alone is not enough.
- If you take damage, pick up an item, or your opponent gets a kill/knock in that window, the match stands.
Proof
- Post direct URLs — inaccessible links are not counted.
- Proof must show the full scoreboard with gamertags, clearly readable.
- Chat messages (Twitter, PM, Xbox, PSN) are NOT valid proof.
- Fake or old proof can lead to suspension.
- If proof is unavailable within 36 hours of finalization, the match may be canceled.
General
- Matches are played in private parties as they are competitive.
- At match start, both players trade EPIC IDs shown on the match details page and add each other on EPIC.
- Play on the server region matching the match: NA+EU → NAW/NAE/EU, NA → NAW/NAE.
- Capture full video proof of wins and any issues. Screenshot proof is not accepted.
Hosting
Hosting to a bad region maliciously to force lag can get the match canceled and repeat offenders penalized.
Cheating
- ESP, aimbots, and any cheating result in forfeit and ban.
- KBM is allowed on Fortnite across all platforms.
Glitches
If a glitch happens within 30 seconds of all members landing, everyone must leave the game immediately. After 30 seconds it is admin discretion based on severity.
Reporting
- Report the match within 120 minutes of completion.
- If you report on time and your opponent doesn't, the outcome is set by your report.
- Do NOT report early — if the match hasn't been played it may be canceled.
Streaming
All PC players MUST stream with past broadcasts enabled. Failure results in a replay or forfeit.
Disconnects
- Disconnect within 30 seconds of landing may be replayed at admin discretion with valid proof (tournaments and live-support wager matches).
- If your teammate disconnects, you must also leave immediately for a replay to be considered.
- In round-based matches, if a disconnect occurs you resume from the current score. To void a round, the DC team must leave within 15 seconds of the round start and before taking damage.
No-Show — Ticket
- 10 minutes from match start time to join/host, 5 minutes between maps.
- Submit at least 5 minutes of video proof (from minute 5 to minute 10 of the wait) with timestamps and invite attempts.
- For multi-map matches, record 5 minutes per map or provide continuous proof through the full window.
No-Show — Live Support
- 10 minutes to join/host. If opponent is not ready, click "no show" in match chat then "request an administrator".
- The admin contacts your opponent and gives them additional time at admin discretion.
- Failure to meet the admin's time limit = forfeit of the map/match.
Platforms — Tournaments
PC, Mac, PlayStation, Xbox, Nintendo Switch, and Mobile players may enter all tournaments.
Platforms — Challenges & Ladders
- PC players are allowed by default and may use any input.
- If a match is marked "PC Players Not Allowed" and a PC player accepts, it must be canceled immediately once both teams realize the issue.
- If the match is played out in full, the score stands regardless of platforms used.
- Keyboard and mouse are allowed across the board on Fortnite (All-Platform play).
Box Fights
Proof
Capture video proof of your win in case of a dispute. Report or accept losses promptly to avoid a ban.
Setup
- Enter Creative mode together and add each other's EPIC IDs from the match details page.
- Both players load into the Island Portal, then the hosting team starts the match.
- Party must be set to private.
- Turn on Creative replay capture in your settings.
Format
First team to 5 wins the map.
Map Code
7620-0771-9529
Map Link
https://www.epicgames.com/fn/7620-0771-9529
Best of Series
- "Best of" means a first-to-5 played 1, 3, or 5 times.
- Best of 2 is played as Best of 3. Best of 4 is played as Best of 5.
- Host of the final map = team with more total rounds across previous maps. If tied, map 1 host hosts again.
- If a single map ties in kills it is replayed with the original host.
Build Fights
Proof
Full video proof required — screenshots are not accepted. Ideally show the start lobby and chat for timestamps.
Setup
- Enter Creative mode together and add each other's EPIC IDs from the match details page.
- Load into the Island Portal for the correct map, then the hosting team starts the match.
- Party must be set to private — failure to do so can result in forfeit or replay.
- Turn on Creative replay capture in settings to make proof easier.
Format
First team to 3 round wins the map. If tied 2-2 the map is replayed.
Map Code
1832-0431-4852
How to play
- You spawn on a platform beside your opponent with a wall between you.
- Build up immediately and fight — materials and ammo are limited.
- Each kill = 1 round win. Play all 4 rounds so a bad round can be voided without losing the match.
Restrictions
- Wood only for building — using Metal or Brick forfeits any round you win or tie while using it.
- Only weapons allowed: Blue AR and Gold Shotgun.
- If your opponent dies but the kill is not credited, it still counts as their kill for scoring.
Best of Series
- Kills/rounds tally across every map played.
- Capture timestamped lobby proof between maps.
- Ties are broken by replaying a single map hosted by the non-hosting team from the previous map.
Zone Wars
Proof
Video proof required for disputes. Report or accept the loss to avoid a ban.
Setup
- Enter Creative mode together and add each other's EPIC IDs from the match details page.
- Load into the Island Portal for the correct map, then the hosting team starts the match.
- Party must be set to private.
- Turn on Creative replay capture in settings.
Format
First team to 5 wins the map.
Map Code
3825-0766-932
Best of Series
- "Best of" means a first-to-5 played 1, 3, or 5 times.
- Best of 2 is played as Best of 3. Best of 4 is played as Best of 5.
- Host of the final map = team with more total rounds across previous maps. If tied, map 1 host hosts again.
