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Official ruleset

Fortnite

All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.

General

Lag
  • A team has 10 seconds after landing/start to leave for lag. In 2v2 BOTH members must leave within 10 seconds.
  • Valid proof of lag (skipping, freezing, rubberbanding) is required — ping alone is not enough.
  • If you take damage, pick up an item, or your opponent gets a kill/knock in that window, the match stands.
Proof
  • Post direct URLs — inaccessible links are not counted.
  • Proof must show the full scoreboard with gamertags, clearly readable.
  • Chat messages (Twitter, PM, Xbox, PSN) are NOT valid proof.
  • Fake or old proof can lead to suspension.
  • If proof is unavailable within 36 hours of finalization, the match may be canceled.
General
  • Matches are played in private parties as they are competitive.
  • At match start, both players trade EPIC IDs shown on the match details page and add each other on EPIC.
  • Play on the server region matching the match: NA+EU → NAW/NAE/EU, NA → NAW/NAE.
  • Capture full video proof of wins and any issues. Screenshot proof is not accepted.
Hosting
Hosting to a bad region maliciously to force lag can get the match canceled and repeat offenders penalized.
Cheating
  • ESP, aimbots, and any cheating result in forfeit and ban.
  • KBM is allowed on Fortnite across all platforms.
Glitches
If a glitch happens within 30 seconds of all members landing, everyone must leave the game immediately. After 30 seconds it is admin discretion based on severity.
Reporting
  • Report the match within 120 minutes of completion.
  • If you report on time and your opponent doesn't, the outcome is set by your report.
  • Do NOT report early — if the match hasn't been played it may be canceled.
Streaming
All PC players MUST stream with past broadcasts enabled. Failure results in a replay or forfeit.
Disconnects
  • Disconnect within 30 seconds of landing may be replayed at admin discretion with valid proof (tournaments and live-support wager matches).
  • If your teammate disconnects, you must also leave immediately for a replay to be considered.
  • In round-based matches, if a disconnect occurs you resume from the current score. To void a round, the DC team must leave within 15 seconds of the round start and before taking damage.
No-Show — Ticket
  • 10 minutes from match start time to join/host, 5 minutes between maps.
  • Submit at least 5 minutes of video proof (from minute 5 to minute 10 of the wait) with timestamps and invite attempts.
  • For multi-map matches, record 5 minutes per map or provide continuous proof through the full window.
No-Show — Live Support
  • 10 minutes to join/host. If opponent is not ready, click "no show" in match chat then "request an administrator".
  • The admin contacts your opponent and gives them additional time at admin discretion.
  • Failure to meet the admin's time limit = forfeit of the map/match.
Platforms — Tournaments
PC, Mac, PlayStation, Xbox, Nintendo Switch, and Mobile players may enter all tournaments.
Platforms — Challenges & Ladders
  • PC players are allowed by default and may use any input.
  • If a match is marked "PC Players Not Allowed" and a PC player accepts, it must be canceled immediately once both teams realize the issue.
  • If the match is played out in full, the score stands regardless of platforms used.
  • Keyboard and mouse are allowed across the board on Fortnite (All-Platform play).

Box Fights

Proof
Capture video proof of your win in case of a dispute. Report or accept losses promptly to avoid a ban.
Setup
  • Enter Creative mode together and add each other's EPIC IDs from the match details page.
  • Both players load into the Island Portal, then the hosting team starts the match.
  • Party must be set to private.
  • Turn on Creative replay capture in your settings.
Format
First team to 5 wins the map.
Map Code
7620-0771-9529
Map Link
https://www.epicgames.com/fn/7620-0771-9529
Best of Series
  • "Best of" means a first-to-5 played 1, 3, or 5 times.
  • Best of 2 is played as Best of 3. Best of 4 is played as Best of 5.
  • Host of the final map = team with more total rounds across previous maps. If tied, map 1 host hosts again.
  • If a single map ties in kills it is replayed with the original host.

Build Fights

Proof
Full video proof required — screenshots are not accepted. Ideally show the start lobby and chat for timestamps.
Setup
  • Enter Creative mode together and add each other's EPIC IDs from the match details page.
  • Load into the Island Portal for the correct map, then the hosting team starts the match.
  • Party must be set to private — failure to do so can result in forfeit or replay.
  • Turn on Creative replay capture in settings to make proof easier.
Format
First team to 3 round wins the map. If tied 2-2 the map is replayed.
Map Code
1832-0431-4852
How to play
  • You spawn on a platform beside your opponent with a wall between you.
  • Build up immediately and fight — materials and ammo are limited.
  • Each kill = 1 round win. Play all 4 rounds so a bad round can be voided without losing the match.
Restrictions
  • Wood only for building — using Metal or Brick forfeits any round you win or tie while using it.
  • Only weapons allowed: Blue AR and Gold Shotgun.
  • If your opponent dies but the kill is not credited, it still counts as their kill for scoring.
Best of Series
  • Kills/rounds tally across every map played.
  • Capture timestamped lobby proof between maps.
  • Ties are broken by replaying a single map hosted by the non-hosting team from the previous map.

Zone Wars

Proof
Video proof required for disputes. Report or accept the loss to avoid a ban.
Setup
  • Enter Creative mode together and add each other's EPIC IDs from the match details page.
  • Load into the Island Portal for the correct map, then the hosting team starts the match.
  • Party must be set to private.
  • Turn on Creative replay capture in settings.
Format
First team to 5 wins the map.
Map Code
3825-0766-932
Best of Series
  • "Best of" means a first-to-5 played 1, 3, or 5 times.
  • Best of 2 is played as Best of 3. Best of 4 is played as Best of 5.
  • Host of the final map = team with more total rounds across previous maps. If tied, map 1 host hosts again.