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Official ruleset

Call of Duty: Mobile

All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.

1v1 Duel

Map pool
KillhouseShipment 1944NuketownDomeRustFiring Range
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Proof
  • Both players should record. No clip, no dispute.
Setup
  • Home player hosts and picks the map for game 1. Away player picks game 2, then alternate.
  • Agree on a weapon class before you start (AR only, SMG only, etc). No agreement = anything goes.
Summary
  • 1v1 gunfight. First player to the kill limit wins.
Settings
  • Kill limit 30 · Time limit 10 min · No scorestreaks · No operator skills
Leaving & Lag
  • Quitting mid-match is a forfeit.
  • Disconnect in the first 2 minutes = restart clean. After that, restart from the score at the drop with proof.
  • No-show after 10 minutes = forfeit.

Search & Destroy

Map pool
StandoffCrashFiring RangeSummitRaidTakeoffCrossfire
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Proof
  • Record the match on at least one side. Screenshots alone will not settle a dispute.
Setup
  • Home team hosts and picks the map for game 1. Away team picks game 2, then alternate.
  • Private match, no spectators, no third parties in the lobby.
Summary
  • Search & Destroy. One life per round, no respawns.
  • First to 7 round wins takes the map.
Settings
  • Round limit 13 · No scorestreaks · No operator skills
Leaving & Lag
  • Quitting mid-match is a forfeit.
  • Disconnect before round 3 = restart clean. After that, restart from the score at the drop with proof.
  • No-show after 10 minutes = forfeit.

Hardpoint

Map pool
SummitApocalypseRaidTakeoffFiring RangeStandoffNuketown
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Proof
  • Record the match on at least one side.
Setup
  • Home team hosts and picks the map for game 1. Away team picks game 2, then alternate.
  • Private match, no spectators.
Summary
  • Hardpoint. Hold the objective to bank points.
  • First team to the score limit wins.
Settings
  • Score limit 250 · Time limit 10 min · No scorestreaks · No operator skills
Leaving & Lag
  • Quitting mid-match is a forfeit.
  • Disconnect in the first 2 minutes = restart clean. After that, restart from the score at the drop with proof.
  • No-show after 10 minutes = forfeit.