Back to Call of Duty: Mobile
Official ruleset
Call of Duty: Mobile
All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.
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1v1 Duel
Map pool
KillhouseShipment 1944NuketownDomeRustFiring Range
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Proof
- Both players should record. No clip, no dispute.
Setup
- Home player hosts and picks the map for game 1. Away player picks game 2, then alternate.
- Agree on a weapon class before you start (AR only, SMG only, etc). No agreement = anything goes.
Summary
- 1v1 gunfight. First player to the kill limit wins.
Settings
- Kill limit 30 · Time limit 10 min · No scorestreaks · No operator skills
Leaving & Lag
- Quitting mid-match is a forfeit.
- Disconnect in the first 2 minutes = restart clean. After that, restart from the score at the drop with proof.
- No-show after 10 minutes = forfeit.
Search & Destroy
Map pool
StandoffCrashFiring RangeSummitRaidTakeoffCrossfire
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Proof
- Record the match on at least one side. Screenshots alone will not settle a dispute.
Setup
- Home team hosts and picks the map for game 1. Away team picks game 2, then alternate.
- Private match, no spectators, no third parties in the lobby.
Summary
- Search & Destroy. One life per round, no respawns.
- First to 7 round wins takes the map.
Settings
- Round limit 13 · No scorestreaks · No operator skills
Leaving & Lag
- Quitting mid-match is a forfeit.
- Disconnect before round 3 = restart clean. After that, restart from the score at the drop with proof.
- No-show after 10 minutes = forfeit.
Hardpoint
Map pool
SummitApocalypseRaidTakeoffFiring RangeStandoffNuketown
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Proof
- Record the match on at least one side.
Setup
- Home team hosts and picks the map for game 1. Away team picks game 2, then alternate.
- Private match, no spectators.
Summary
- Hardpoint. Hold the objective to bank points.
- First team to the score limit wins.
Settings
- Score limit 250 · Time limit 10 min · No scorestreaks · No operator skills
Leaving & Lag
- Quitting mid-match is a forfeit.
- Disconnect in the first 2 minutes = restart clean. After that, restart from the score at the drop with proof.
- No-show after 10 minutes = forfeit.
