Back to Call of Duty: Black Ops 7

Official ruleset
Call of Duty: Black Ops 7
All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.
General
Cheating
- Zero-tolerance policy — permanent ban.
- Admins may require additional proof from suspected players.
PC Players
- If a PC player accepts a match with "PC Players Not Allowed" it must be canceled immediately.
- If the match is played out, the outcome stands regardless of platforms.
Activision ID
- Must match exactly including the #1234 tag.
- Mismatched gamertag on match details = treat as no-show.
- If played to completion on the wrong ID, the outcome stands.
No Show (Live)
- 10 minutes from scheduled time to join/host.
- Click "no show" then "request an administrator" in match chat.
- Admin gives opponent extra time at discretion — failure forfeits the map/match.
No Show (Ticket)
- 10 minutes to join/host; 5 minutes between maps.
- Submit at least 5 minutes of video proof from minute 5-10 of the wait.
- Include invite/join attempts and on-screen timestamps.
Submitting Proof
- All proof must be video.
- Use your console DVR.
- Full scoreboard with gamertags and match info must be readable.
- Xbox / PSN / Twitter / Skype messages are NOT valid proof.
Live Supported Matches
- Stream every match with past broadcasts enabled.
- If opponent cannot provide stream proof before start, treat as a no-show.
- Both teams verify audio (game + comms) before completing the match.
- Fully completed maps will not be replayed for stream audio issues.
Ticket Support Matches
- All PC players must stream with past broadcasts enabled before starting.
- Matches played out in full count regardless if streamed.
- If opponent has no stream at start, forfeit each map after the no-show window.
Enabling Past Broadcasts
- Turn stream off and back on after changing the setting so it saves.
- Leave past broadcasts up for at least 24 hours after your match.
- Only Twitch, YouTube, Kick, and Facebook are allowed.
- TikTok is NOT eligible.
Kill Race
Lag
- Individual lag on dedicated servers will NOT be a cancel/replay.
- Full-lobby lag with multi-perspective proof may earn a replay.
Ties
- Team with the top individual eliminations wins.
- If still tied — team with the most score wins.
Summary
- Hosting team invites their opponent.
- Start the match with the correct game mode after confirming gamertags.
- Team with the most combined eliminations wins.
- Capture video proof of the scoreboard with all names.
Playlists
- Quick Play
Disconnects
- Disconnects after 15s require valid proof of DC.
- Remaining players must play the game out.
Players Leaving
- If opposing randoms leave a public lobby, play out the match.
- If ALL players leave you must replay — stats carry over.
- Always capture proof.
Joining Mid-Match
- If you join a match already in progress, both players must leave and restart immediately.
Allowed Scorestreaks
- Scout Pulse
- UAV
- Counter UAV
- HARP
Participants Leaving
- Do not back out of the assigned map/mode.
- 3-strike backout rule may forfeit.
- Leaving without legitimate cause + proof can forfeit.
Dying to Suspected Hackers
- Play to completion then submit proof.
- If confirmed cheating, replay from the score when it occurred.
- Leaving early can forfeit if the player is not confirmed hacking.
Gunfight
Maps
- Abyss
- Cortex
- Flagship
- Nexus
- Odysseus
- Onsen
- Paranoia
- Torque
- Yakei
Settings
- No changes needed when hosting.
Restricted Items
- There are no restricted items in Gunfight matches.
Search & Destroy
Map pool
DenScarRaidFringeGridlockPlaza
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Host
- Rehost/reset rules after each map.
- Non-hosting team picks their starting side.
- Last-map host = team with most combined rounds; tie → map-1 host.
Gameplay
- Scorestreaks — Off
- Equipment Delay — 5 Seconds
- Automatic Doors — On
Game Mode
- Use CDL Search and Destroy mode and unlock the rules to apply the required changes.
Maps (CMG)
- Den
- Gridlock
- Raid
- Scar
- Standoff
- Hacienda
Team Settings
- Killcams — On
- Team Assignment — On
Maps (CDL — Match Finder Only)
- Den
- Fringe
- Gridlock
- Hacienda
- Raid
- Sake
Hardpoint
Maps
- Colossus
- Den
- Gridlock
- Sake
- Scar
Gameplay
- Scorestreaks — Off
- Automatic Doors — Off
Game Mode
- Use the CDL Hardpoint mode and unlock the rules to apply required changes.
Game Settings
- Allow Callout Pings — Off
Team Settings
- Killcams — On
- Respawn Delay — 3 Seconds
- Team Assignment — On
Overload
Maps
- Den
- Exposure
- Scar
Player
- Weapon Mounting — Off
Advanced
- Carrier Personal Radar — Off
- Sudden Death H.A.R.P — Off
Gameplay
- Scorestreaks — Off
- Automatic Doors — Off
- Scorestreak Delay — 10 Seconds
- Equipment Protection — 0 Seconds
- Battle Chatter — Off
- Dynamic Map Elements — Off
Game Mode
- Use the DEFAULT Overload mode and apply the required changes below.
Game Settings
- Input Swap Allowed — Off
- Allow Callout Pings — Off
Team Settings
- Respawn Delay — 3.5 Seconds
- Suicide Respawn Delay — 1 Second
- Team Assignment — On
- Friendly Fire — On
Platform fee (10%)
DuelX keeps 10% of every cash pot as the platform fee. The fee is applied when the match completes — the winner receives the pot minus the fee.
- Example: $10 vs $10 → $20 pot − $2 fee (10%) = $18 paid to the winner.
- The fee is shown on the challenge screen before you commit, and on the wallet history for every payout.
- XP matches are always free — no fee applies.
