Back to Call of Duty: Black Ops 7
Call of Duty: Black Ops 7 cover art
Official ruleset

Call of Duty: Black Ops 7

All match settings, maps, and rules. Read the section for the mode you're playing before joining a match.

General

Cheating
  • Zero-tolerance policy — permanent ban.
  • Admins may require additional proof from suspected players.
PC Players
  • If a PC player accepts a match with "PC Players Not Allowed" it must be canceled immediately.
  • If the match is played out, the outcome stands regardless of platforms.
Activision ID
  • Must match exactly including the #1234 tag.
  • Mismatched gamertag on match details = treat as no-show.
  • If played to completion on the wrong ID, the outcome stands.
No Show (Live)
  • 10 minutes from scheduled time to join/host.
  • Click "no show" then "request an administrator" in match chat.
  • Admin gives opponent extra time at discretion — failure forfeits the map/match.
No Show (Ticket)
  • 10 minutes to join/host; 5 minutes between maps.
  • Submit at least 5 minutes of video proof from minute 5-10 of the wait.
  • Include invite/join attempts and on-screen timestamps.
Submitting Proof
  • All proof must be video.
  • Use your console DVR.
  • Full scoreboard with gamertags and match info must be readable.
  • Xbox / PSN / Twitter / Skype messages are NOT valid proof.
Live Supported Matches
  • Stream every match with past broadcasts enabled.
  • If opponent cannot provide stream proof before start, treat as a no-show.
  • Both teams verify audio (game + comms) before completing the match.
  • Fully completed maps will not be replayed for stream audio issues.
Ticket Support Matches
  • All PC players must stream with past broadcasts enabled before starting.
  • Matches played out in full count regardless if streamed.
  • If opponent has no stream at start, forfeit each map after the no-show window.
Enabling Past Broadcasts
  • Turn stream off and back on after changing the setting so it saves.
  • Leave past broadcasts up for at least 24 hours after your match.
  • Only Twitch, YouTube, Kick, and Facebook are allowed.
  • TikTok is NOT eligible.

Kill Race

Lag
  • Individual lag on dedicated servers will NOT be a cancel/replay.
  • Full-lobby lag with multi-perspective proof may earn a replay.
Ties
  • Team with the top individual eliminations wins.
  • If still tied — team with the most score wins.
Summary
  • Hosting team invites their opponent.
  • Start the match with the correct game mode after confirming gamertags.
  • Team with the most combined eliminations wins.
  • Capture video proof of the scoreboard with all names.
Playlists
  • Quick Play
Disconnects
  • Disconnects after 15s require valid proof of DC.
  • Remaining players must play the game out.
Players Leaving
  • If opposing randoms leave a public lobby, play out the match.
  • If ALL players leave you must replay — stats carry over.
  • Always capture proof.
Joining Mid-Match
  • If you join a match already in progress, both players must leave and restart immediately.
Allowed Scorestreaks
  • Scout Pulse
  • UAV
  • Counter UAV
  • HARP
Participants Leaving
  • Do not back out of the assigned map/mode.
  • 3-strike backout rule may forfeit.
  • Leaving without legitimate cause + proof can forfeit.
Dying to Suspected Hackers
  • Play to completion then submit proof.
  • If confirmed cheating, replay from the score when it occurred.
  • Leaving early can forfeit if the player is not confirmed hacking.

Gunfight

Maps
  • Abyss
  • Cortex
  • Flagship
  • Nexus
  • Odysseus
  • Onsen
  • Paranoia
  • Torque
  • Yakei
Settings
  • No changes needed when hosting.
Restricted Items
  • There are no restricted items in Gunfight matches.

Search & Destroy

Map pool
DenScarRaidFringeGridlockPlaza
When a match is accepted, the server randomly picks {Bo1: 1, Bo3: 3, Bo5: 5} maps from this pool and randomly assigns hosts (alternating in Bo3+).
Host
  • Rehost/reset rules after each map.
  • Non-hosting team picks their starting side.
  • Last-map host = team with most combined rounds; tie → map-1 host.
Gameplay
  • Scorestreaks — Off
  • Equipment Delay — 5 Seconds
  • Automatic Doors — On
Game Mode
  • Use CDL Search and Destroy mode and unlock the rules to apply the required changes.
Maps (CMG)
  • Den
  • Gridlock
  • Raid
  • Scar
  • Standoff
  • Hacienda
Team Settings
  • Killcams — On
  • Team Assignment — On
Maps (CDL — Match Finder Only)
  • Den
  • Fringe
  • Gridlock
  • Hacienda
  • Raid
  • Sake

Hardpoint

Maps
  • Colossus
  • Den
  • Gridlock
  • Sake
  • Scar
Gameplay
  • Scorestreaks — Off
  • Automatic Doors — Off
Game Mode
  • Use the CDL Hardpoint mode and unlock the rules to apply required changes.
Game Settings
  • Allow Callout Pings — Off
Team Settings
  • Killcams — On
  • Respawn Delay — 3 Seconds
  • Team Assignment — On

Overload

Maps
  • Den
  • Exposure
  • Scar
Player
  • Weapon Mounting — Off
Advanced
  • Carrier Personal Radar — Off
  • Sudden Death H.A.R.P — Off
Gameplay
  • Scorestreaks — Off
  • Automatic Doors — Off
  • Scorestreak Delay — 10 Seconds
  • Equipment Protection — 0 Seconds
  • Battle Chatter — Off
  • Dynamic Map Elements — Off
Game Mode
  • Use the DEFAULT Overload mode and apply the required changes below.
Game Settings
  • Input Swap Allowed — Off
  • Allow Callout Pings — Off
Team Settings
  • Respawn Delay — 3.5 Seconds
  • Suicide Respawn Delay — 1 Second
  • Team Assignment — On
  • Friendly Fire — On

Platform fee (10%)

DuelX keeps 10% of every cash pot as the platform fee. The fee is applied when the match completes — the winner receives the pot minus the fee.

  • Example: $10 vs $10 → $20 pot − $2 fee (10%) = $18 paid to the winner.
  • The fee is shown on the challenge screen before you commit, and on the wallet history for every payout.
  • XP matches are always free — no fee applies.